[MODEL RELEASE] Female Goblin
Short, stacked, and green. TONS AND TONS of customization. The model includes multiple alternate textures for skin, hair, and eyes, and has more than 12 different bodygrouped hair styles and piercings. Even alternate ears and flexes to change facial shape. This thing is crazy.
However, due to the amount of alternate textures available for the model (hair, skin, eyes, etc.) they can’t all fit in the skin selection dropdown menu. Instead, they
have to be loaded manually via a material override with a string
variable $basetexture, pointing to the alternate texture files in the
model directory.
(If you don’t know how to do this, check this tutorial I posted)
Model originally made by @liard, ported to SFM by @uwotinfokm8.
![meklab:
“[MODEL RELEASE] Female Goblin
Short, stacked, and green. TONS AND TONS of customization. The model includes multiple alternate textures for skin, hair, and eyes, and has more than 12 different bodygrouped hair styles and piercings. Even...](https://66.media.tumblr.com/66c1b455f66d73624e9c54c506233a38/tumblr_pax28sWC6R1vzixgso1_640.png)